Tier List

Cheating During Testing Loadout Tier Lists

Ranked phones and gadgets so every Credit cuts catch risk.

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Cheating During Testing Tier List Hub

Tier lists for Cheating During Testing answer one question: if I only have enough Credits for one upgrade, what should it be? This hub points to ranked breakdowns based on how hard each item shortens teacher exposure or improves information.

New: loadout buy order\n\nStart with the Loadout Priority Tier List when you only care what to buy next with current Credits. Then refine with gadget and phone rank pages.\n\n## Lists on this wiki

Ranking philosophy

S-tier items change the cheat window length. A-tier items improve consistency. B-tier items are situational or Robux convenience. We weight legitimate play first; scripts on Scripts are out of scope for these ranks.

How to use ranks with Shop facts

Facts and raw prices live under Shop Items. Ranks tell you priority. If Shop level gates block an S-tier phone, buy the best available A-tier awareness tool, then return.

Skill still beats inventory

A max phone does not save you from 100% Anxiety. Keep studying Avoid Getting Caught and Phone Trick. Tier lists accelerate good players; they do not replace them.

Update cadence

When Update Log retunes costs, we revisit ranks and note changes on Latest Updates. BETA means today’s S-tier can be tomorrow’s mid.

Open a child list next, then lock a spend plan in the Credits Planner.

Tier list ethics

Ranks optimize Credit efficiency for typical public lobbies. They are not moral judgments about Snitch items. Play the fantasy you enjoy after the phone spine is online.

Re-ranking triggers

We revisit ranks when phone costs invert relative to glasses, when a gadget gains a new mechanic, or when meters change. Latest Update will mention those triggers.

Using lists in arguments

If a friend swears glasses are S-tier, ask what fail mode they cure. If the answer is “vibes,” stick to exposure-time math.

Closing tier hub note

Use Gadgets Tier for buy order and Phone Tiers for level breakpoints. Ranks follow catch-risk reduction, not vibes.

How we rank

S-tier items cut catch risk or massively raise grade consistency every exam. A-tier helps when phones are locked or Credits are awkward. B-tier solves niche fail modes. We ignore pure cosmetics.

Child lists

Gadgets Tier covers the full Shop. Phone Tiers zooms into level breakpoints. Re-rank after Update Log changes using Shop Items as the number source.

Using ranks in arguments

When a friend says Glasses are mandatory, ask for their catch-rate data. Tier lists without personal logs are opinions. Our default ranks optimize for solo Credit-poor players on public 24-player servers — the common case for this Roblox BETA.

Maintenance

After every Shop-affecting patch, re-open Shop Items and adjust child lists. Stale ranks hurt more than no ranks. Latest Update is your reminder alarm.

FAQ

Frequently Asked Questions

Quick answers to the most common classroom questions.

Is this tier list official?

No — fan ranking for Credit efficiency.

Do ranks include scripts?

No. Scripts have a separate hub with risk labels.

Should beginners follow S-tier strictly?

Follow level gates; buy the best unlocked phone first.

Where are item descriptions?